The 2025 Industrious

one day. 3 workouts. 30 minutes.
Saturday, June 14th
All Industrious Locations



about the games
Industrious’ signature in-house competition
This is our annual throwdown—raw, real, and all heart.
Step into your HALO and take on three workouts, back-to-back, in a single 30-minute heat. It’s the same space you grind in every day—now transformed into your arena.
High energy. Laser focus. No filters.
This is your chance to show off the results of your hard work and hustle—not just what you’ve built, but who you’ve become.

Why Compete
You don’t need a podium to prove your power
The HALO Games are about showing up for yourself, testing your limits, and soaking up the energy of your gym community. You’ll walk away sweaty, proud, and fired up—knowing you gave it everything. Competing isn’t about being the best. It’s about being your best.
Events
workout and movement standards
Event 1
The Clean & Jerk Complex
(all divisions)
6 MINUTES TO BUILD TO A 1 REP MAX:
1 CLEAN
1 FRONT SQUAT
1 JERK
Workout Notes
- All athletes in all divisions will complete the same complex
- Score is heaviest weight lifted
- A Squat Clean does NOT count as the Front Squat. If you Squat Clean the first rep you will stand it up, then complete the Front Squat
- Athletes will load and change their own weights, no “pit crews”
- Weight can be changed up or down
- Collars must be used
- Barbell must be evenly loaded
- All reps of the complex must be completed consecutively for the lift to count (i.e. if you get the clean and front squat but miss the jerk, you must start the complex again from the beginning)
- Athletes can take as many attempts as they would like in the 6 minutes
- Barbell will start loaded with weight of your choice for your first attempt
- The entire complex must be completed before the clock 6:00 for the lift to count

Clean
- The rep starts with the bar on the ground.
- Power, squat, and split cleans are permitted.
- The rep is completed by standing tall showing control with the bar in the front rack position
- If you squat clean, it does NOT count as your front squat rep
Front Squat
- Rep starts standing tall after the clean, with the bar in the front rack position
- In the bottom the crease of the athlete’s hip must be clearly below the top of the knees
- The rep is completed with the athlete standing tall with the barbell in the front rack position
Jerk
- The rep starts standing tall with bar in the front rack position, after the front squat
- Push Jerk or Split Jerk is permitted
- The rep is complete with the athlete standing tall, feet square, showing clear control
- Receiving on a lockout is not required, a press-out is permitted
- Once control is clearly shown, the bar can be dropped from overhead
Event 2
THE INDUSTRIOUS AMRAP CHIPPER
RX DIVISION
As Many Reps as Possible in 12 minutes:
30 Calorie Run
30 Deadlifts (205/135#)
30 Pull ups
30 Box jumps or step ups (24/20″)
30 Slushies (45/25# plate)
Max Burpees to a plate
*Score is total reps
SCALED & MASTERS
As Many Reps as Possible in 12 minutes:
30 Calorie Run
30 Deadlifts (135/95#)
30 Ring rows
30 Box jumps or step ups (24/20″)
30 Slushies (25/15# plate)
Max Burpees to a plate
*Score is total reps
Workout Notes
- Workout begins 2 minutes after Halo Games Event 1, at the 8:00 mark on the clock
- Workout ends at the 20:00 mark on the clock
- Barbell will be loaded and Halo set up during the 2:00 rest after Event 1
- Athletes move through chipper style, completing all 30 reps of the movement before moving on to the next Score is total reps completed in 12 minutes 2 0 2 5 As Many Reps as Possible in 12 minutes: 30 Calorie Run 30 Deadlifts (135/95#) 30 Ring rows 30 Box jumps or step ups (24/20") 30 Slushies (25/15# plate) Max Burpees to a plate *Score is total reps

RUN
- Athlete starts standing on the floor, hand touching the rig
- At the call of “go” at the 8:00 mark on the clock, get on the runner and begin
- Monitor will start at 0, run all the way through 30 calories
- You can do one push off the rails to begin when stepping onto the runner, but after that hands cannot be touching the rails while accruing calories
- Running, jogging and walking are all allowed EVENT 2 THE INDUSTRIOUS AMRAP CHIPPER
Deadlift
- Each rep starts with the plates touching the floor
- Rep is complete when the athlete is standing tall with knees and hips fully extended, shoulders behind the bar at the top
- Athletes can hold on to the bar or drop from the top
- If holding on for touch-and-go, no bouncing plates off the floor in the bottom (arms should remain straight the whole time)
- RX weight: 205/135#
- Scaled & Masters weight: 135/95#
Pull ups (RX Division)
- The rep starts hanging from the bar, feet off the ground, arms fully extended
- At the top, the chin must clearly reach above the horizontal plane of the pull up bar
- Any style of grip or pull up is acceptable - strict, kipping, butterfly
- Gymnastics grips are permitted. Taping the bar is permitted.
- Gymnastics grips AND taping the bar is not permitted, choose one or the other.
Ring Rows (Scaled & Masters Divisions)
- Bottom edge of the rings must be set to 48" inches above the ground.
- The athlete's heels must remain in front of the tape line. No part of the foot may touch the tape while executing a rep.
- Athletes may not use momentum from the hips to complete the rep.
- The rep is credited when the rings make contact with the body at the top of the rep.
SLUSHIES
- The rep starts with the edge of the bumper plate touching the floor
- The plate must be snatched overhead in one fluid motion.
- The athlete’s back knee must make contact with the floor while their elbows are locked with the plate overhead
- The rep is credited when the arms, hips and knees are fully locked out with the plate stacked overhead at the top
- If the elbows don’t meet full extension with the plate overhead, the rep will not count, lock it out
Box Jumps or Step Ups
- The rep starts with both feet on the ground
- The rep finishes by standing tall on top of the box, showing control, with knees and hips fully extended
- Jumping or stepping, or a combination of both, is allowed for all divisions
- 24/20" for all divisions
Burpee to Bumper Plate
- The rep begins standing tall behind the bumper plate
- In the bottom of the burpee the chest must make contact with the floor
- Chest touching the plate is a no-rep, chest must touch the floor
- The rep is complete when both feet are on the bumper plate at the same time
- Jumping or stepping on to the plate are both permitted
- The athlete does not have to stand tall and show control on the plate, both feet simply must make contact with the plate at the same time
- You are going for max reps until the 12 minutes is up, at the 20:00 mark on the running clock